The editor is controlled by the use of a fully functional 3D camera. Camera control is accomplished with a combination of keyboard and mouse.
The ME controls use the same control scheme as Dawn of War. Thus if you are familiar with the DoW camera controls, mastering the ME camera controls should pose no problem for you.
Panning the camera is accomplished by pressing and holding down the middle mouse button and moving the mouse, or by using the cursor keys on the keyboard.
Rotating the camera is accomplished by pressing and holding down the ALT key while moving the mouse.
Zooming the camera can be accomplished in one of two ways. If you have a mouse wheel you can use it to zoom in and out. Rotating the wheel forward will zoom in, and rotating it backwards will zoom out. If you do not have a mouse wheel you can also zoom in and out by pressing and holding the ALT key along with the left or right mouse button while moving the mouse.
The Mission Editor is separated into several distinct windows and displays. These are: The M ap Window, the, the and the Statu s Display .
The Map Window displays a representation of the current map that you are working on. This is where you will do most of your work and where you will interact with the map you’re creating. This window is essentially what you will see in the game, except for team colors.
The main toolbar is your main way of accessing all the different editing modes in the mission editor such as the Height Map Editor, Path Editor, and Decal texture editor, and others.
The content of the tools toolbar depends on the mode that you are in. Each mode has its own set of rollup menus that will appear in the tools toolbar that you can collapse and expand, and that will allow you to work in mode that you currently have selected.
The status display is at the very bottom of the application (similar to Internet Explorer’s status display). It displays useful information about the mission editor state.
Mission Editor